The official Microsoft website says Assassin’s Creed Valhalla for Xbox Series X will offer rates of “up to 120 FPS per second”, which is truly promising when you consider that this is a game that it will work in native 4K and it will have superior image quality compared to the version for the present generation.

The fact is that Ubisoft did not want expectations to skyrocket and has given a fairly large dose of reality to everyone who believed that 120 FPS was going to be a reality on next-generation consoles. According to the French company Assassin’s Creed Valhalla for Xbox Series X it will work, at least 30 FPS.

Just below I leave you a literal translation of what Ubisoft has said so that we have a complete and contextualized vision:

“Currently, we can guarantee that Assassin’s Creed Valhalla will execute at least 30 FPS. Assassin’s Creed Valhalla will take advantage of faster load times, allowing players to immerse themselves in history and the world without friction. Finally, Assassin’s Creed Valhalla will take advantage of the improved graphics that the Xbox Series X makes possible, and we can’t wait to see the beautiful world we’re creating with stunning 4K resolution«.

Assassin’s Creed Valhalla: graphic improvements consume resources

It is clearly not the same to move a game in rescaled 4K resolution and with average qualities to do it in 4K native and with very high qualities or maxims. That tweaking can have a huge performance hit, a reality we’ve already seen on PC and will carry over to next-gen consoles.

Ubisoft is very clear in that comment, Assassin’s Creed Valhalla will have a superior graphic finish, it will move with a resolution of 3,840 x 2,160 pixels (no rescaling from 1440p or 1800p) and it will offer reduced loading times thanks to the Xbox Series X SSD, but they only dare to guarantee 30 FPS.

We shouldn’t be surprised, I think the longevity of the consoles of the current generation and the “tricks” to “optimize” games They have generated a false sense of quality and performance that will end up affecting the transition to new generation consoles. You know what I mean: dynamic resolution, rescaling, graphics adjustments below the minimum level on PC and other things that have allowed the arrival of games like Red Dead Redemption 2 or DOOM Eternal to systems as weak as Xbox One and PS4.

Next-gen consoles will be able to move 4K games natively, without those tricks, but it’s clear that raising the graphic quality will significantly affect performanceAnd in the end, however much we want, we cannot do “magic”. Reality is what it is, and hardware is what ends up defining the possibilities of the system.

It will be interesting to see how new generation games harness the power of new generation consoles, and I must say that I am looking forward to getting to know the ins and outs of the Zen 2 processor (caches, distribution of CCX units and so on) and the Xbox GPU. Series X and PS5, especially to check if that information that pointed to the use of a trimmed Zen 2 chip with much less cache it was true.


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